Learn it in five minutes

The rules, simplified.

Pickleball has a reputation for confusing scoring and one weird zone. This page covers everything you need for your first game — with pictures.

Rule one

Scoring: only the servers score

Games are played to 11, win by 2. If the serving team wins the rally, they get a point. If the receiving team wins the rally, nobody scores — the serve just changes hands.

01

The three-number call

Before every serve you'll hear three numbers, like "4 – 2 – 1." That's our score, their score, then which server (1 or 2).

Each team gets two serves per turn (one per player) — except the very first serve of the game, which starts at server 2 so nobody gets an extra turn. That's why games open with the odd-sounding "0 – 0 – 2."

4
Our score
–
2
Their score
–
1
Server #

"Four – two – one." You'll be calling it yourself by game three.

© Dink Sarasota


Rule two

The serve: underhand & diagonal

One attempt, no second serves. Keep it low, keep it behind the line, send it crosscourt.

KITCHEN SERVER LANDS HERE or here

Serve from behind the baseline, diagonally, past the kitchen.

© Dink Sarasota

02

Four things, that's it

Underhand, with the paddle below your waist, swinging in an upward arc.

One foot behind the baseline — no stepping on or over the line.

Diagonal, into the opposite service box.

Past the kitchen — land it in the kitchen (or on its line) and it's a fault. Clip the net but land in? That's live — play it.


Rule three

The double-bounce rule

The one rule that makes pickleball pickleball. Two bounces, then the real rally starts.

03

Let it bounce. Twice.

The serve must bounce before the return. The return must bounce before the server's second shot — the third shot of the rally.

After those two bounces, anything goes — volleys included. That's why nobody charges the net on the first two shots: the ball has to bounce first.

1 · Serve

Must bounce before the return

2 · Return

Must bounce before the third shot

3 · Rally on

Volleys allowed from here

Bounce, bounce, then play.

© Dink Sarasota


Rule four

The kitchen: the no-volley zone

The 7-foot box on each side of the net. One rule governs it, and it's simpler than it sounds.

KITCHEN NO VOLLEYS ✗ volleys OK volleys OK

The shaded box: feet stay out when you volley. That's the whole rule.

© Dink Sarasota

04

Don't volley from the kitchen

You can't hit the ball out of the air while standing in the kitchen — or touching its lines, or if your momentum carries you in after the volley.

Everything else is fine: you can stand in the kitchen all day as long as the ball bounces first. That's the dink game — soft shots that land in the kitchen and force your opponent to hit up.


Rule five

Faults: ways to lose the rally

A fault ends the rally immediately. Commit one on your serve and the serve passes on (or over).

  • Out of bounds — the ball lands outside the lines. Lines are in, except the kitchen line on a serve.
  • Into the net — and it doesn't make it over (net-cord serves that land in are live).
  • Short serve — the serve lands in the kitchen or on the kitchen line.
  • Kitchen volley — volleying while touching the kitchen or its lines.
  • Skipping the bounces — volleying the serve or the return before they bounce.
  • Foot fault — stepping on or over the baseline during the serve.

Know enough to be dangerous.

The rest you learn by playing. Mornings at Pompano are the friendliest classroom in town.

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